Thursday, December 10, 2009

Second screen management tutorial!

Welcome back!

I have finished the second tutorial on adding screen management to your XNA games. This tutorial actually covers creating separate screens for different parts of your XNA game. Separating the screens of your game into different classes will make your game easier to manage. It will also allow for code reuse down the road. If you have a screen management system in one game you can easily transfer it to a new game. You can find the link to the XNA screen management tutorials on the XNA Tutorials page of my web site, XNA Game Programming Adventures.

Jamie McMahon
-----------------------------
Proud member of Dream.In.Code
XNA Game Programming Adventures

No comments: