Well, I've just uploaded the latest code tutorial to my website. It is a screen manager that can be used to create screens. This sample is a little simple but don't underestimate it's potential. You can think of the screens as different scenes in your game, perhaps I should have called it a scene manager. Anyway, it demonstrates how to use game components.
This is the images and source code: Screen Manager Files
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Proud member of Dream.In.Code
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Proud member of Dream.In.Code
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