Showing posts with label Role-Playing Game. Show all posts
Showing posts with label Role-Playing Game. Show all posts

Wednesday, May 20, 2009

Hello again...


Welcome back!

Well, the crisis with my father is over so I'm going to be able to start working on things a little more. I'm going to get busy and start writing some code. I was going to start with the tile engine but I think it is a little early for that. What I am going to start working on is the screen manager. I will be using the system that I talked about earlier. It is Wednesday here and they are busy for me.  So, this is what I'm going to try and do. On Fridays, according to GMT, and Mondays I will try and post a tutorial onto my website along with the latest code for the project. I might try and make short little tutorials on other aspects of XNA, I will be posting them on Dream In Code as well. Well, have a great day.

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Proud member of Dream.In.Code

Monday, April 27, 2009

Button tutorial ready

Welcome back!

It is ready! I've just uploaded the tutorial to my website. You can find it here:

Button Tutorial

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Proud member of Dream.In.Code

Wednesday, April 15, 2009

Character specifications

This blog is about an open source RPG for XNA 3.0 that I am creating. This is the first in a series of documents detailing the design specifications for the RPG.

Design Document for RPG in XNA - Part 1

CHARACTER SPECIFICATIONS:

All characters (PCs, NPCs and monsters) use the same attributes and skills. The game is going to use a skill based system so the player will have more control on how their character will develop. For this implementation there will be no races. The player will have the choice of either a male or female character, possibly a pet.

Each character will have six attributes. They are Strength, Stamina, Agility, Speed, Intellect and Luck.

Here is a description of the attributes:
  • Strength measures a character's ability to inflict damage on an opponent and how much weight a character can carry. If a character is carrying too much their Agility and Speed will be effected.
  • Stamina determines how much damage can take and how resistant they are to poisons and magic.
  • Agility is how nimble a character is. It helps in striking and evading.
  • Speed is how fast a character is. In combat a character with high speed will strike faster in combat.
  • Intellect measures a character's ability to learn and retain information.
  • Luck helps in landing critical hits (that inflict 1.5x damage) on an opponent

There are also a number of skills that a character can learn. This the first draft:
  • Sword Skill – this measures how good a character is with all types of swords
  • Axe Skill – this measures how good a character is with axes
  • Club Skill – this measures how good a character is with clubs and maces
  • Spear Skill – this measures a character's ability with spears
  • Pole Arm Skill – this measures a character's proficiency with with pole arms
  • Bow Skill – this measures a character's ability to use bows and crossbows
  • Fire Magic Skill – measures a character's skill with Fire Magic
  • Earth Magic Skill – measures a character's skill with Earth Magic
  • Water Magic Skill – measures a character's ability to use Water Magic
  • Air Magic Skill – this measures how good a character is with Air Magic
  • Base Attack Skill – this is a special skill that characters that do not use weapons have for attacking opponents

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Proud member of Dream.In.Code

Tuesday, April 14, 2009

Format for posting...

I will try to post quick notes about what I'm working on for the Role-Playing Game every day and tutorials on my website every couple days.

Today I'm going over the Design Document and trying to figure out the different characters I'm going to create.

There are two concepts that I want to incorperate into the game. That is the idea of scenes and actors. The game will be made up of scenes, like menus, inventory screens, character genearation, combat, tile man, etc.

These scenes will be made up of actors. An actor is an active part of a scene. Things like menu items, buttons, sprites, etc. are all actors.

I will go more into this later.

I think the first coding tutorial will be about the basics of tiling.

Monday, April 13, 2009

Welcome to my blog on creating a RPG in XNA 3.0

Greetings!

This blog is going to be about the open source RPG I am writing in XNA 3.0. In my next post I will write about what I want to incorperate into the game. A basic run down is this:

I'm writing a skill based character system where the player chooses how their character develops.

It will be a top down 2D game using a tiling system.

There will be a quest system.

The game will be made in such a way that it is easy to change the story line.

The NPCs and monsters will be completely customizable.

Basically you will be able to skin the game.

So, look back soon for the Design Document about the game.