Saturday, November 14, 2009

Screen shot of what I have been working on

Welcome back!

 I have been doing some coding and writing on the next tutorial for Eyes of the Dragon. What I did was add in a few sprites pointing in different directions and animating. I changed a bunch of the sprites from Philipp Lenssen's site for use in the game. I changed them from 32 by 32 pixel sprites to 64 by 64 pixel sprites. I also put them into separate sprite sheets with all of the sprites on the same row. Instead of switching them all to have the down animation as the first animation I just changed the order of the animations in the enum.

Game Screen With Sprites

Jamie McMahon
Proud member of Dream.In.Code


Anonymous said...

Nice tutorials! I tried out the newest release and everything works fine. There's only one minor issue and don't know what the source of the problem is. When i start the game everything looks okay. But sometimes i can see the outlines of the single map squares (like a border for every single square). May this have something to do with my screen resolution or is it a known problem inside the engine/the tiles/what ever? Tried out an old version (chapter 9) and everything worked just fine.
Also (maybe you already plan to work on this) it would be magnificent if you could use the map editor with the mouse onley and also if you would directly see the selected tile "at your mouse pointer".

Once again: Very nice tutorials (sadly didn't have the time to read through all of them. maybe you already addressed some of the things mentioned by me. In this case please accept my apoligies). Looking forwar to your future work ;)


Jamie McMahon said...

Well, I hadn't noticed the problem with the tiles on the screen. I will look into this and try and have it fixed in the next tutorial. Thanks for bringing this to my attention.

Jamie McMahon