Friday, July 31, 2009

Getting ready to leave

Welcome back!

Well, I have a lot to do to get ready to leave. I looked at the poll on what type of 2D you would like a tutorial series on and strategy games seem to be the winner, either real time or turn based. I will start a tutorial series on strategy games when Eyes of the Dragon is finished. There will be many common components and I will be able to use the basic engine from Eyes of the Dragon to do it.

Thinking about it, I will write a tutorial series on creating a game engine with XNA that you can use to create your own games with.

Jamie McMahon
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Proud member of Dream.In.Code

Thursday, July 30, 2009

Family emergency

Welcome back!

I'm sorry to say but I'm in the middle of another family crisis. I have to leave earlier than I would like. I do have my laptop now so I will be able to take it with me and with my father's new computer I will be able to upload things to my web site so I will be able to update my web site and upload new tutorials.

Jamie McMahon
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Proud member of Dream.In.Code

Wednesday, July 29, 2009

Switching to a view port

Welcome back!

I was unable to finish switching Eyes of the Dragon to using a viewport instead of the entire screen yesterday and didn't really have the time to today either.

I will be definitely be posting a new tutorial on creating a role playing game with XNA tomorrow, July 30th, 2009 (EST). I've been working on my business lately and trying to finish Space Raptor.

Jamie McMahon
-----------------------------
Proud member of Dream.In.Code

Tuesday, July 28, 2009

Home, at last!

Welcome back!

I finally made it home. It has been a pretty long day so far. I will still be away for most of tomorrow as well. I am going to do a little programming on Eyes of the Dragon in just a moment. I am going to make a change to the tile engine. Instead of using the screen for rendering I'm going to make a viewport. Making a viewport will allow me to have the HUD that I was talking about. A HUD is an important part of a role playing game. Instead of drawing to the screen, I will be drawing to a viewport. XNA makes this easy. Well, I will try and have a write up on doing this posted to the web site sometime today. It won't be a long tutorial but it is an important thing to do and doing it sooner rather than later is a good idea.

Jamie McMahon
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Proud member of Dream.In.Code

Monday, July 27, 2009

Almost finished Space Raptor!

Welcome back!

I've almost finished my game Space Raptor, my entery into the game programming challenge at The Game Institute. There are just a few little tweeks that I would like to make to polish it up a little and have some interesting effects. I was just thinking I would post a few screen shots. I have of course scaled them down and reduced quality in effort to keep the files small so they will not eat up bandwidth. You will see that I have used a lot of the same techniques that I've used in Eyes of the Dragon, the role playing game that I am writing the tutorials on.

Introduction Screen


Start Menu


Action Screen


Action Screen with Pop Up


Jamie McMahon
-----------------------------
Proud member of Dream.In.Code

Got my laptop back!

Welcome back!

I just got home from picking up my laptop. Now I have two computers that I can write XNA games on. Guess what that means. I will be able to write network game tutorials! That is a good thing because I've been looking at the voting results from the poll on what other type of XNA game you would like to see a tutorial series on. Strategy games are by far what the most of you are interested in. What fun is playing a strategy game if you can't challenge your friend and grind them to dust?

Anyway, there are a few things that I will have to do today, like try and finish my entry in the game challenge at the Game Institute, Space Raptor. I will not be home for most of the 28th or 29th so I'm not sure how much time I will have to work on Eyes of the Dragon. Hopefully I will have a chance to sit down in the evening and get a little work done on Eyes of the Dragon.

When Space Raptor is finished I will post the source code for download on my web site. If you have been following along with the Eyes of the Dragon tutorials much of the code will look familiar to you. That is because I used the same basic game engine for Space Raptor that I used for Eyes of the Dragon.

Jamie McMahon
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Proud member of Dream.In.Code

Sunday, July 26, 2009

Making a HUD for the action screen

Welcome back!

The action screen is great and all because it has the tile map and you can scroll the map smoothly. Most RPGS have a HUD. What I mean by HUD is there is infomation about the character, stats, etc. Quite often there are also interface buttons and such as well. I will be working on a HUD for Eyes of the Dragon. First, I will have to create a class for the player character. This class will hold things like the charater's hit points, mana, attributes, etc. This is an important part of a good RPG so I will be designing it carefully. I'm not sure when the tutorial will be ready but I will try and one up on the site soon.

Jamie McMahon
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Proud member of Dream.In.Code

Saturday, July 25, 2009

You can also find my site at this URL

Welcome back!

I have just finished uploading the files for the site to new sub-domain of my web site! Now, these are just the pages for now. The actual tutorials, in PDF and ZIP format are still in their original position on the site. You can at least get to the pages easier now. This is the new URL for the tutorial site:

http://xna.jtmbooks.com

Jamie McMahon
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Proud member of Dream.In.Code

What is new

Welcome back!

I am creating a sub domain for the tutorials on creating a role playing game with XNA 3.0 on my web site. The sub domain will be xna.jtmbooks.com hopefully to allow for easier access. The old site will remain up and I will keep updating it as well as the new sub domain. I will let you know when the new sub domain is up and going.

I am also looking in to getting a seperate domain for my XNA tutorials. If you have a suggestion for the domain name feel free to leave a comment here on the blog.

I don't think I will be working on Eyes of the Dragon much today. I have to go away for a week next Saturday, August 1st, to visit my dad and will be gone for a week. Since the challenge I entered at the Game Institute ends on the 8th of August I will need to finish it up before I leave. It is pretty close to being finished. I just want to add some paritcle effects and sound. Everything else is working perfectly.

Jamie McMahon
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Proud member of Dream.In.Code

Friday, July 24, 2009

14th PDF Tutorial on Eyes of the Dragon

Welcome back!

Just finished writing the latest tutorial on creating a role playing game with XNA 3.0 called Eyes of the Dragon, tutorial 14! It is a little short but it was something that needed to be done. In this tutorial I updated the tile engine to draw multiple layers with transparency. I updated the tile set, removing the last tile and replacing it with with a tile with lots of transperancy. It is a tile with three rocks on it. There is a screen shot of the tile engine display in this post. I had to change the tile set from being a JPEG to PNG to allow for transparency.

You can find the latest tutorial in PDF and ZIP file at the link below:
http://www.jtmbooks.com/rpgtutorials/xnarpgtut14.pdf
http://www.jtmbooks.com/rpgtutorials/xnarpgtut14.zip

The latest version of Eyes of the Dragon is available at this link:
http://www.jtmbooks.com/rpgtutorials/New2DRPG.zip

Screen Shot of Tile Engine
With Second Layer


Screen shot of tile engine with second layer
Jamie McMahon
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Proud member of Dream.In.Code

Thursday, July 23, 2009

Did not get to the project today

Welcome back!

I wasn't able to get to the project today. I had a bit of business to have to take care of today. I also had to update my personal web site this evening. I think I will be able to get a lot done this weekend though. Only time will tell though. I think I will work on the game system. That stats for the character and things like that. How armor and weapons will work, etc. I'm not sure how nice the character graphics will be. I am not really a pixel artist so I will have to make do with what I can find on the web. Some thing else I will be working on is adding more layers to the map.

Jamie McMahon
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Proud member of Dream.In.Code

Wednesday, July 22, 2009

13th PDF tutorial on creating a role playing game with XNA 3.0

Welcome back!

I managed to finish writing the latest tutorial on creating an RPG with XNA 3.0, update my web site and upload it to my web site. You can find all the XNA 3.0 role playing tutorials and the latest source code at this link:
http://www.jtmbooks.com/rpgtutorials/project.html

If you just want the latest tutorial on creating a RPG with XNA 3.0 you can find the PDF and the zip files at the link below:
http://www.jtmbooks.com/rpgtutorials/xnarpgtut13.pdf
http://www.jtmbooks.com/rpgtutorials/xnarpgtut13.zip

The graphics for the tutorials can be found at this link:
http://www.jtmbooks.com/rpgtutorials/Graphics.zip

The latest source code for the XNA 3.0 Role Playing Game tutorials is at this link:
http://www.jtmbooks.com/rpgtutorials/New2DRPG.zip

If you have any questions about these tutorials or would like to make a suggestion on what you would like me to work on you can use the contact form on the tutorial web site:
http://www.jtmbooks.com/rpgtutorials/contact.html

Or you can leave a comment here on the blog or you can email me at:
simplyjamie613 at gmail dot com

Voting on what genre of game you would like to see a tutorial series on ends at midnight July 31st. So far turn base strategy games and real time strategy games seem to be the most popular. Be sure to cast your vote!

Jamie McMahon
-----------------------------
Proud member of Dream.In.Code

Working on the next tutorial

Welcome back!

Well I have finished coding the latest updates to Eyes of the Dragon and I am writing the newest tutorial on creating a role playing game in XNA 3.0. I am about one third of the way through writing the actual tutorial. I have done the introduction screen. All that is left is the credit screen and adding these screens to the game.

I do have to head out for a while this afternoon so I'm not sure if I will have it finished today. I do hope to though. Please keep checking back, I hope to have new tutorials on other stuff available on this blog and my web site.

Jamie McMahon
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Proud member of Dream.In.Code

Tuesday, July 21, 2009

Didn't quite get to the project today

Welcome back!

I didn't quite get to working on Eyes of the Dragon today. Instead I was working on my entry at the Game Institute's game challenge, Space Raptor. I have no idea when I'm going to get my laptop back so I decided I had better reprogram it on this computer. I've got nearly to where I was on my laptop. I actually used the basic framework from Eyes of the Dragon for it. It made things go much faster.

Tomorrow I'm hoping that I will implement two of the screens I used in Space Raptor into Eyes of the Dragon. There will be an introduction screen that will display the story behind Eyes of the Dragon. The text will scroll from the bottom of the screen to the top. When it reaches the top it will slowly fade leaving the background and them jump to the start screen. The screen can be skipped by pressing the escape or space key. The second screen is a credits screen. This screen will have credits for the game. The background will show and the text will change from being transparent to fully opaque. For this screen I also place a one button menu. I like both effects and I thought you all might like them too.

I will be able to simply pluck the code out of Space Raptor and add it to Eyes of the Dragon. It would just be a matter of creating the graphics and writing the tutorial. So, come back tomorrow and I will let you know if the tutorial is ready and up on my web site.

Jamie McMahon
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Proud member of Dream.In.Code

Monday, July 20, 2009

Twelfth PDF tutorial is now online!

Welcome back!

I have just upload the latest tutorial on creating a role playing game with XNA 3.0. In this tutorial I have done a bit of work on the tile engine. I have updated the tile engine in a way that will help changing the tile sets for the tile engine a little easier. I've also updated the tile set to 16 tiles instead of 4. You are free to use the tiles for non-commercial use. If you want to use the tiles commercially then you will have to give credit to Spiral Graphics and have their URL in your game or documentation. This the URL for Spiral Graphics:
http://www.spiralgraphics.biz

You can find all of the tutorials on this page:
http://www.jtmbooks.com/rpgtutorials/project.html

There is a screen shot of what I've done on the screen shots page:
http://www.jtmbooks.com/rpgtutorials/screenshots.html

Jamie McMahon
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Proud member of Dream.In.Code

Sunday, July 19, 2009

Been a very long day

Welcome back!

I'm sorry to say that it has been a very long day. I haven't had any time to work on my tutorials for creating a role playing game with XNA 3.0. I have just now had the time to actually try and sit down and even make my blog entry. It looks like tomorrow is going to be a very light day for me so I should have plenty of time to get some work on creating an RPG with XNA 3.0. I'm still planning on writing a document about the character system. I know many of you just want to focus on XNA and I can see that. I could leave out the character system and continue with just XNA for now. What I can try and do, is try and do both. I truly feel there is more to a good RPG than just graphics and game play. They are both essential parts and they both deserve lots of attention. So, what I will do is try and divide time between the two. To help those who are just interested in understanding the graphics and game play side and those who are interested in how to go about making a good, balanced player character system. In my opinion both go hand in hand. I will eventually try and do some audio as well, because audio is also part of a good game and adds to the game experience.

So, check back soon and I will try and have new stuff up tomorrow or Tuesday at the latest.

Jamie McMahon
-----------------------------
Proud member of Dream.In.Code

Saturday, July 18, 2009

Very busy day

Welcome back!

I had a very busy day today. There was really not much time to do any work on these tutorials. It looks like tomorrow is going to be just as bad. The good news is that next week isn't looking all that bad. I'm hoping to get a lot accomplished on Eyes of the Dragon. I hope you understand that creating a game as complex as a role playing game does take a lot of time. I'm trying to do it in a way that you can easily take what I've done and customize it to your needs. I will try and get some work done on the player character system soon. That is one of the most important parts of a role playing game, in my mind anyway. You want the person playing your game to cheer at their character's successes and grow as the character grows. I do know that these tend to be the favorite classes in a role playing game: Fighter, Thief, Wizard and Priest. Of course there are specializations of the about, like Paladins being a type of fighter. Once I have the basic system finished, having the ability to add new classes should be fairly easy. At least that is my intention with the RPG tutorial series.

Well, I will ask you to keep on coming back and I will try and have new and interesting stuff up on the blog. Be sure to vote on what other type of game you would like to see a tutorial series on. Voting ends at the end of the month!

Jamie McMahon
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Proud member of Dream.In.Code

Friday, July 17, 2009

Fixed a few glitches on my web site.

Welcome back!

I just wanted to let you know that I fixed a few glitches on my web site. For some strange reason the new page and the screen shots page were coming up white. I've fixed them so there should not be any more problems. Sorry for any trouble.

Jamie McMahon
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Proud member of Dream.In.Code

Great news!

Welcome back!

Awesome news! My graphics card came in this afternoon. I've installed it and it is working perfectly. I also downloaded and installed Visual C# Express 2008 and XNA 3.0. I got the latest version of Eyes of the Dragon off my web site and I got it to run with no problems at all.

If you are intersted, this graphics card is a nVidia Sparkle geForce 8400 GS. It has 512MB of RAM and I believe it supports Pixel/Vertex Shader 4.0 so there should be no problems with any of the XNA stuff that I want to do.

I have also downloaded all of the files I needed off my web site for upgrading the web pages and I have installed Visual Web Developer Express 2008 on to this computer. I'm setting up a partition on our server to hold all of the files I need and will be copying them there regularly so I don't run into this problem again.

I doubt I will get any more done on the tutorials for creating a role playing game with XNA 3.0 but you never know, I could find the time. So, keep on coming back and I hope to have some new stuff up really soon.

Jamie McMahon
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Proud member of Dream.In.Code

Thursday, July 16, 2009

Still no graphics card

Welcome back!

Just thought I would make a quick post. I still haven't got my new graphics card. I was told it has been shipped but I haven't recieved it yet. I hope it comes soon though. I haven't heard back about my laptop either so I don't know what is going on with it either. I hope you will keep coming back as I will try and keep you up to date on what is going on with Eyes of the Dragon.

Jamie McMahon
-----------------------------
Proud member of Dream.In.Code

Still waiting...

Welcome back!

Just letting you all know that my graphics card did not come in today. I'm really hoping it will be in tomorrow. I have been thinking there are other things I can do in the mean time, on creating a role playing game with XNA 3.0. I will try and work on some editors. I'm sure that they would be of great help, even if I'm not actually working on the XNA side of things. I do want to make a few editors. A map editor being one of the most important. I'm not sure if many of you would be interested in a tutorial on creating the editors but since they are a major part of creating a role playing game, I'm thinking it might actually be a smart idea. So, I hope you all keep on coming back. Be sure to vote on the poll about other XNA tutorials. I have it open until the end of the month. After that I will see what you are all interested in and I will see about starting a new series on creating that type of game. So far, turn based strategy games seems to have the lead. They are interesting and have a lot of RPG elements in them so I think it would be an excellent series to work on.

Jamie McMahon
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Proud member of Dream.In.Code

Wednesday, July 15, 2009

Just waiting for my graphics card

Welcome back!

I'm just waiting on my graphics card to arrive. I got an email that it has been shipped. I'm hoping that it will come today, tomorrow at the latest. Any way, I've got most of the program I need installed on this computer. There are still a few more that I have to find and download but that shouldn't be all that hard. I hope to have a new tutorial on creating a role playing game with XNA 3.0 online soon.

Jamie McMahon
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Proud member of Dream.In.Code

Tuesday, July 14, 2009

Computer problems and what is going to happen next

Welcome back!

Well, I hate to say it but my good computer broke down again this afternoon. I've sent it off to be repaired but I've also ordered the parts I need to get this one to do all of the XNA stuff I've been doing this far. To tell you the truth this is probably a better computer than the other one. The only problem that I've had with this one is that the monitor isn't the best, it doesn't have the most memory in the world and the graphics card wasn't capable of pixel/vertex shader 1.1 so it couldn't do XNA games. I've ordered a graphics card that should be shipped tonight and be up and running very soon. 

Jamie McMahon
-----------------------------
Proud member of Dream.In.Code

Player character system

Welcome back!

I am going to write up a document this afternoon on the player character system. This document will detail the different character classes I will be using for the game. I know some may want to concentrate solely on XNA but to make a good role playing game, in my opinion, you have to have decent characters. There are role playing games where the character never gains experience and advance in levels but I'm of the believe that growing your character is half the fun of a role playing game. I'm not entirely sure if I will be able to have it available for download today but I am hoping to.

Jamie McMahon
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Proud member of Dream.In.Code

Monday, July 13, 2009

New RPG Tutorial is available on my web site!

Welcome back!

I just finished writing and uploading the newest tutorial on creating a role playing game with XNA 3.0, Eyes of the Dragon, to my web site. You can find it on my web site at this link:
XNA 3.0 Role Playing Game Tutorials - PDFs and Project

Like I mentioned yesterday, this tutorial is about adding a textbox to the game. I posted a screen shot on this yesterday so I won't be adding one today.

Jamie McMahon
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Proud member of Dream.In.Code

Will hopefully have the next tutorial online soon.

Welcome back!

I have some extra time today so I'm hoping to finish writing the newest tutorial on creating a role playing game with XNA 3.0. I just thought I would let you know that I was working on it and I hope to have it available soon.

Jamie McMahon
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Proud member of Dream.In.Code

Sunday, July 12, 2009

New screen shot of character generator!

Welcome back!


I got the coding done on adding a textbox control to Eyes of the Dragon but I don't think I will have the tutorial finished until tomorrow. I did, however, want to at least post a screen shot of what I did accomplish today. I will eventually be adding more features to the textbox. Right now it just accepts upper and lower case characters as well as the space bar and the backspace key. Because of the size of the font I had to limit the text to 16 characters. W is pretty much the largest and only 16 W's will fit in the textbox.


Textbox Screen Shot



Jamie McMahon
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Proud member of Dream.In.Code

100th post! Working on the next tutorial.

Welcome back!

Well, this is the 100th post of made on the blog. It has come a long way from where it started. I'd like to thank all of you who visit the blog and keep coming back!

Well, I've decided that today I would write the text box control today. It seems like it is going to be a lazy day here so I thought, why not. I thought it would be a nice tutorial as it is both for the role playing game and just a general XNA game tutorial.

Jamie McMahon
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Proud member of Dream.In.Code

Saturday, July 11, 2009

New RPG Tutorial is available on my web site!

Welcome back!

I just wanted to let you all know there is another tutorial available on my web site for creating a role playing game in XNA 3.0. In this RPG tutorial I have made the character generator a lot nicer and a bit better to use. There are two screen shots of what I have added to the game below. You can find the tutorial and the latest version of the project on my web site:

Eyes of the Dragon - XNA 3.0 Role Playing Game Tutorials - Project Page

You can go directly to the PDF at this link:
XNA 3.0 RPG Tutorial 10

I have zipped the PDF as well. You can find it at this link:
XNA 3.0 RPG Tutorial 10 (Zippped)


Character Generator Screen Shot

Eyes of the Dragon - Character Generator

Character Generator Screen Shot - With Name Pop Up

Eyes of the Dragon - Character Generator with Pop Up Screen

Jamie McMahon
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Proud member of Dream.In.Code

Improving the character generator

Welcome back!

Well, like I said yesterday, I will be updating the character generator over the next day or so. Since it was such a beautiful day here yesterday I did not get to it. I will get to it today though. It is a terrible day here and I don't really have anything to do today, other than normal everyday things.

I will try and have it up on my web site this evening but I can't make any promises. So, keep on checking back.

Jamie McMahon
-----------------------------
Proud member of Dream.In.Code

Friday, July 10, 2009

What is coming up on Eyes of the Dragon

Welcome back!

The next thing I will be working on is the character generator. In the spirit of making things a little nicer I thought that would be one of the next things to work on. Something else that I will need to work on soon is the character class system. It is a major part of a role playing game. For now it will be a class based system. I will eventually be making a skill based system too.

Jamie McMahon
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Proud member of Dream.In.Code

Thursday, July 9, 2009

Added a poll to the blog. Be sure to vote!

Welcome back!

I'm thinking of writing more tutorials on XNA 3.0 other than for creating a role playing game. I've put a poll on the blog with some of the genres I would be interested in writing tutorials on. If there is something that isn't on the list, leave a comment on this post or send me an email.

Jamie McMahon
-----------------------------
Proud member of Dream.In.Code

New RPG Tutorial is available on my web site!

Welcome back!

Just letting you all know that there is another tutorial on my web site about creating a role playing game with XNA 3.0. In this tutorial I've added in a pop up menu to the game. Very often you will need to ask questions of the player. Pop up menus are good ways to do this. I made a drawable game component for the pop up menu. Unlike other components, instead of hiding the previous screen, I just set the Enabled property of the previous screen to false. What this does, is draw the previous screen but does not update it.

You can find the tutorials on this page:
XNA 3.0 RPG Tutorials PDFs and ZIPs

I will try and have a new tutorial up soon. It may be a few days because summer is here and I'm trying to enjoy it. I'm also trying to finish my entry in the game programming challenge at:
Game Institute. I have posted a couple screen shots from that game as well. I've combined them into one image and scaled them to help make this page load faster. I'm thinking of writing a tutorial series on creating this game for the XNA 3.0 section.


Eyes of the Dragon Start Page with Pop Up Menu




Screen Shots from Space Raptor, my entry into the
game programming challenge at Game Institute.




Jamie McMahon
-----------------------------
Proud member of Dream.In.Code

Added something new to tutorial the web site

Welcome back!

Last night I added some new to the web site on the tutorials for creating a role playing game with XNA 3.0. I added the ability to download each of the PDF tutorials in ZIP format. I didn't get the newest tutorial on line. I'm hoping to get it up very soon though. Keep on checking back and I will try and have new stuff on the site and the blog soon.

Jamie McMahon
-----------------------------
Proud member of Dream.In.Code

Wednesday, July 8, 2009

My bags are packed and I'm ready to go

Welcome back!

Well, I'm all packed and ready to go. I won't be leaving until around three PM, (GMT-5:00) and I'm not sure when I'll get in this evening. I will hopefully have the time to update my web site and post a new tutorial on creating a role playing game with XNA 3.0. Creating an RPG is a lot of work but I love doing it. What is better is I love writing the tutorials on how you can do it.

Any how, I will be home this evening and I will try and get the next tutorial up on the Internet for download.

Jamie McMahon
-----------------------------
Proud member of Dream.In.Code

Tuesday, July 7, 2009

Sorry I missed a day

Welcome back!

Well, it was a pretty busy day for me here today at my dad's and I missed a day. The other problem is there is only one Internet connection here and my dad was using it while I was here. Anyway, I've been working on my entry to the game challange at http://www.gameinstitute.com while I've been here. It is called Space Raptor.

I was thinking of posting tutorials on my web site, under the XNA 3.0 tutorials section on how I went about creating it. I've done quite a lot with it. There are some pretty cool things. A scrolling introduction screen that when it finishes scrolling fades out. I've added some sounds using XACT. I know you can add sounds to your project with out it since the release of XNA 3.0 because for Zune support there is no XACT tool. I think it would be a pretty cool read so when I have the time, I will try and write them up. Instead of just posting them on the XNA 3.0 RPG tutorial site I'm considering creating another sub site on my web site just for general XNA 3.0 tutorials.

Well, it is getting late here and I have another busy day tomorrow so, come back again soon and I will try and keep you up to date on what is going on in my XNA 3.0 world.

Jamie McMahon
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Proud member of Dream.In.Code

Sunday, July 5, 2009

Enjoying my vaction but doing a little work on Eyes of the Dragon

Welcome back!

So far I'm having a pretty good vacation with my dad. I did a little programming on Eyes of the Dragon and I'm working on writing the tutorial for what I did.

There are many times that you need a pop up window in a role playing game to ask the player a yes or no question. Well, I made a small pop up screen to do just that. I can't unfortunately post a screen shot at the moment because I can't connect my lap top to the Internet here. I will be putting the tutorial up on the web site when I get back home.

I'm thinking of adding a few new things to either this blog or the web site that hosts the tutorials. Look for some changes in either shortly.

Jamie McMahon
-----------------------------
Proud member of Dream.In.Code

Friday, July 3, 2009

Getting ready for my vacation

Welcome back!

I have quite a bit to do today to get ready for my vacation. Just wanted to add a quick note saying that I'm working on the tutorial for the player character system. I will try and have it up on my site as soon as I can.

Jamie McMahon
-----------------------------
Proud member of Dream.In.Code

Thursday, July 2, 2009

Taking a vacation...

Welcome back!

Well, I will be taking a short vacation. I'll be leaving Saturday and coming back on Wednesday. Not sure if I will be able to much work on this project but I do hope to at least try and get some things done. I will try and keep you up to date on things while I'm away. I should be able to make a few quick posts now and again. I should have a tutorial on creating a role playing game in XNA up on the web site tomorrow though. At least that is the plan. I'm not sure this one will do specifically on XNA though. I think it will have more to do with the player character system, which is just as vital to a role playing game as good graphics are.

Jamie McMahon
-----------------------------
Proud member of Dream.In.Code

Wednesday, July 1, 2009

National holiday here in Canada!

Welcome back!

I doubt I will be doing much on the tutorials today. It is a national holiday here today. July 1st is the day that Canada celebrates it's indepedance from Britain. Going to have a good day and spend it with my friends. I have made some more changes to the web site that hosts the tutorials for this project. I hope you all like them.

Jamie McMahon
-----------------------------
Proud member of Dream.In.Code